The man-made architecture of the hotel is transformed into something vaguely organic, overgrown, and alien. Marianne looks like an inverse of herself her dark hair and black leather jacket whiten in the spirit world. The Medium’s spirit world is horrifying and beautiful. Stay under too long, and the spirit world will drown Marianne. This requires an out of body experience, which Piejko and Zieba likened to a deep dive underwater.
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#When does the medium release free
Spirit-world Marianne can, however, exit her elevator car to locate an energy source to free real-world Marianne. While the elevator works in both worlds, Marianne cannot exit the version in reality due to a malfunction. It’s here where one of The Medium’s simpler puzzles presents itself.
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Marianne must take the elevator to find her. As Marianne searches for Sadness in the spirit world, the real world presents a problem: The stairs the girl just ran up, while intact in spirit form, are destroyed in the real world. In the case of the lobby, that split-screen view showed real-world Marianne in the decaying hotel lobby on top, and spirit-world Marianne in an otherworldly reality on the bottom. When she explores both realities at once, The Medium goes split-screen (either vertical or horizontal, depending on the camera). Marianne can visit that spirit world, sometimes while simultaneously exploring the real world. Drawn to the hotel by terrible visions, it’s here that Marianne tunes her supernatural senses to hear messages emitting from another world, and where she meets a masked girl - a lost spirit from the spirit world - named Sadness. It’s more than just a creepy setting, it’s a nod to late communist-era architecture that’s simultaneously grounded and surreal. Lead game designer Wojciech Piejko and producer Jacek Zięba walked us through how their new psychological horror game plays, and how its dual-reality mechanics allow protagonist Marianne, the eponymous medium, to explore two worlds at once.īloober Team began its demo in the lobby of an abandoned Polish hotel, which is based on a real location. In December, Polygon previewed a gameplay demo of The Medium over Discord. The Medium also exudes ambition, building on the psychological horror foundations laid by the studio’s previous games, Observer and Layers of Fear, with a bolder, more polished presentation. (Bloober Team even recruited famed Silent Hill composer Akira Yamaoka to pen the game’s soundtrack with musician Arkadiusz Reikowski.)
#When does the medium release series
It is highly referential, drawing influence from the developer’s native Polish culture and a love for classic survival horror series like Resident Evil and Silent Hill. The next project from horror game specialists Bloober Team, The Medium, feels like its most personal.